Sound design
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MASSIVE: past, presets & future
We look back on ten years of MASSIVE to find out why developers, producers, musicians and educators still rate it…
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Loic Couthier: Designing engine sounds for WipEout in MASSIVE
Designing the engine sounds for WipEout Omega Collection, the latest installment of the iconic PlayStation racing franchise.
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Dissect the preset: MASSIVE – TB Party
Delve deeper into MASSIVE with a closer look at the popular TB Party preset.
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Global Sounds, Global Service
Sounds.com is now available in your territory. Check out our pick of the best global sounds pack now.
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Engineering the sound of fear
The team behind the sound and music of Capcom's Resident Evil 7: Biohazard reveal the techniques and tools that brought…
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Watch: How to create atmospheric soundscapes with FORM
Master the art of sound design with Tim Cant's easy-to-follow video tutorial…
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Caterina Barbieri: Sculpting sonic spaces
Italian composer Caterina Barbieri details how she used RAZOR during her performance using the 4DSOUND soundsystem at Berlin's MONOM club.
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Watch: How to make grime beats
Joe Rossitter explains how BATTERY 4 can help you get to grips with the genre…
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Watch: How to make an 808 bassline
It's a staple sound in trap, hip hop, and now even pop. Joe Rossitter shows you how to get it.
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Sound advice with Ben Frost
The Reykjavik-via-Melbourne producer and composer on sound design, sharks, and Steve Albini.
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Errorsmith: Creative at the source
The architect behind RAZOR discusses his relationship with plugin development and music, and how it formed his new album Superlative…
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Robert Dudzic: How to be the best at sound design
Acclaimed sound designer Robert Dudzic divulges his secrets on recording, effects, and how to break into the industry.