Video Games

The best highlights from Native Instruments Hackdays 2019

Watch our highlights video, as the Native teams took a step away from the everyday to see where one week of collaboration would take them.

June 21, 2019 in

Creating music and sound design at Electronic Arts with Sam Bird

Learn more about how sound design and scoring in video games work, and what tools and instruments are used in the studio

June 4, 2019 in

The sounds of video games, both real and imagined

To celebrate the legacy of video game sampling, we spoke with some of the finest purveyors of video game-informed samples from across Sounds.com, in an effort to learn about their processes and inspiration.

September 3, 2018 in

Loic Couthier: Designing engine sounds for WipEout in MASSIVE

Designing the engine sounds for WipEout Omega Collection, the latest installment of the iconic PlayStation racing franchise.

August 9, 2018 in

Engineering the sound of fear

The team behind the sound and music of Capcom's Resident Evil 7: Biohazard reveal the techniques and tools that brought their monstrous creation to life.

July 2, 2018 in

Christopher Larkin on scoring for game, film and TV

Advice from the trenches of scoring, from the prolific composer.

June 18, 2018 in

Reality bites : Adventures in VR game audio with Jim Fowler and Joe Thwaites

Native Instruments talks to two leading sound designers and composers at Playstation.

May 7, 2018 in

Rich Vreeland: Bridging the divide between games and film score

Following on from scoring indie horror flick 'It Follows', Rich Vreeland a.k.a. Disasterpeace, discusses his work in the gaming community, in addition to his latest movie project.

February 26, 2018 in

How to compose for video games with Daniel James

With a background in making music for films and acclaimed video games, Native Instruments speaks to composer Daniel James about his experience in the industry, and how he approaches his work.

September 8, 2017 in