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Got the basics down? Here's how to make ambient music that offers a little something extra.
We sit down with Josh Eustis to dissect the sounds and techniques behind Dreams Are Not Enough…
Discovering the creative powers of TRAKTOR for music production with Huerco S., Konx-om-Pax, and exael.
Find out how the Mesh and Monkeytown producer creates his ethereal, atmospheric productions.
PUSH TURN MOVE and PATCH & TWEAK author Kim Bjørn explores methods for interfacing with music through hardware and software.
Having scored countless advertisements, the UK producer breaks down his studio tools, workflow and tricks.
Electronic music pioneer discusses his love for REAKTOR BLOCKS, THRILL, and more.
Acclaimed sound designer Robert Dudzic divulges his secrets on recording, effects, and how to break into the industry.
Discover the new cinematic library, Fables, designed for media composers and music producers to seamlessly blend and layer lush acoustic…
New to video game sound design? Learn about video game sound design, the skills it requires, and how to design…
Designing unique and unsettling music for Till Death, Crash Bandicoot, and Call of Duty using modular synths, unusual instruments,…
Find out how the British composer stays inspired – and sane – while navigating the world of AAA videogame scoring.
Four insiders offer pro tips on getting started (and succeeding) in this competitive industry.
Get to know the composer, then find out how he uses custom-made KONTAKT instruments to soundtrack samurai and Saharan ants…
No need to insert coin – just four free ways to add vintage bleeps and bloops to your beats.
The Seattle producer talks mixtapes, lockdown productivity, and why MASSIVE proved the perfect synth for the indie hit’s retro soundtrack.
To recreate a classic '90s soundtrack for modern gamers, the FINAL FANTASY VII composers turned to a thoroughly modern set…
Learn more about how sound design and scoring in video games work, and what tools and instruments are used in…
We speak to some of the finest purveyors of video-game inspired samples on the web…
Designing the engine sounds for WipEout Omega Collection, the latest installment of the iconic PlayStation racing franchise.