Watch our highlights video, as the Native teams took a step away from the everyday to see where one week of collaboration would take them.
Learn more about how sound design and scoring in video games work, and what tools and instruments are used in the studio
To celebrate the legacy of video game sampling, we spoke with some of the finest purveyors of video game-informed samples from across Sounds.com, in an effort to learn about their processes and inspiration.
Designing the engine sounds for WipEout Omega Collection, the latest installment of the iconic PlayStation racing franchise.
Advice from the trenches of scoring, from the prolific composer.
Native Instruments talks to two leading sound designers and composers at Playstation.
Following on from scoring indie horror flick 'It Follows', Rich Vreeland a.k.a. Disasterpeace, discusses his work in the gaming community, in addition to his latest movie project.