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We sit down with Josh Eustis to dissect the sounds and techniques behind Dreams Are Not Enough…
Got the basics down? Here's how to elevate your tracks with a little something extra.
Discovering the creative powers of TRAKTOR for music production with Huerco S., Konx-om-Pax, and exael.
PUSH TURN MOVE and PATCH & TWEAK author Kim Bjørn explores methods for interfacing with music through hardware and software.
Having scored countless advertisements, the UK producer breaks down his studio tools, workflow and tricks.
Electronic music pioneer discusses his love for REAKTOR BLOCKS, THRILL, and more.
With a background in making music for films and acclaimed video games, Native Instruments speaks to composer Daniel James about…
Acclaimed sound designer Robert Dudzic divulges his secrets on recording, effects, and how to break into the industry.
Four insiders offer pro tips on getting started (and succeeding) in this competitive industry.
Get to know the composer, then find out how he uses custom-made KONTAKT instruments to soundtrack samurai and Saharan ants…
Watch a pro sound designer dissect the tools and tricks of his trade in this half-hour masterclass.
No need to insert coin – just four free ways to add vintage bleeps and bloops to your beats.
The Seattle producer talks mixtapes, lockdown productivity, and why MASSIVE proved the perfect synth for the indie hit’s retro soundtrack.
To recreate a classic '90s soundtrack for modern gamers, the FINAL FANTASY VII composers turned to a thoroughly modern set…
Learn more about how sound design and scoring in video games work, and what tools and instruments are used in…
We speak to some of the finest purveyors of video-game inspired samples on the web…
Designing the engine sounds for WipEout Omega Collection, the latest installment of the iconic PlayStation racing franchise.
The team behind the sound and music of Capcom's Resident Evil 7: Biohazard reveal the techniques and tools that brought…
The prolific composer gives advice from the trenches of scoring…
With a background in making music for films and acclaimed video games, Native Instruments speaks to composer Daniel James about…