Video games
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Why upgrade to Fables? Here’s what’s new
Discover the new cinematic library, Fables, designed for media composers and music producers to seamlessly blend and layer lush acoustic…
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Video game sound design 101
New to video game sound design? Learn about video game sound design, the skills it requires, and how to design…
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Composer Walter Mair makes extraordinary sounds with modular and MASCHINE
Designing unique and unsettling music for Till Death, Crash Bandicoot, and Call of Duty using modular synths, unusual instruments,…
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Gareth Coker talks sample libraries, Ori, and the custom sounds behind his upcoming Halo Infinite score
Find out how the British composer stays inspired – and sane – while navigating the world of AAA videogame scoring.
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Turn your passion into a profession: Video game scoring and sound design
Four insiders offer pro tips on getting started (and succeeding) in this competitive industry.
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Ilan Eshkeri dissects his scores for Ghost of Tsushima and A Perfect Planet
Get to know the composer, then find out how he uses custom-made KONTAKT instruments to soundtrack samurai and Saharan ants…
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Embrace retro-gaming nostalgia with these free chiptune libraries for KONTAKT
No need to insert coin – just four free ways to add vintage bleeps and bloops to your beats.
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How Celeste composer Lena Raine went from playing video games to scoring them
The Seattle producer talks mixtapes, lockdown productivity, and why MASSIVE proved the perfect synth for the indie hit’s retro soundtrack.
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How Mitsuto Suzuki helped reimagine one of the best-loved video game soundtracks of all time
To recreate a classic '90s soundtrack for modern gamers, the FINAL FANTASY VII composers turned to a thoroughly modern set…
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Creating music and sound design at Electronic Arts with Sam Bird
Learn more about how sound design and scoring in video games work, and what tools and instruments are used in…
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Celebrating the sounds of video games
We speak to some of the finest purveyors of video-game inspired samples on the web…
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Loic Couthier: Designing engine sounds for WipEout in MASSIVE
Designing the engine sounds for WipEout Omega Collection, the latest installment of the iconic PlayStation racing franchise.
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