Interviews
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Loic Couthier: Designing engine sounds for WipEout in MASSIVE
Designing the engine sounds for WipEout Omega Collection, the latest installment of the iconic PlayStation racing franchise.
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Mario Krušelj, a.k.a. EvilDragon talks creativity, KONTAKT scripting, and more
One of the world's leading KSP developers shares his background, talks studio processes, and shares advice to all budding scripters.
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Engineering the sound of fear
The team behind the sound and music of Capcom's Resident Evil 7: Biohazard reveal the techniques and tools that brought…
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Watch: Hip hop beat making with Figub Brazlevic
The German hip hop producer takes us behind the studio process in making his 'dope drum sound'.
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Christopher Larkin on scoring for game, film and TV
The prolific composer gives advice from the trenches of scoring…
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Caterina Barbieri: Sculpting sonic spaces
Italian composer Caterina Barbieri details how she used RAZOR during her performance using the 4DSOUND soundsystem at Berlin's MONOM club.
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TLo – Turntablism, TRAKTOR, and touring
Canadian turntablist TLo discusses battling, live collaboration and working with Shad.
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Sound advice with Ben Frost
The Reykjavik-via-Melbourne producer and composer on sound design, sharks, and Steve Albini.
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Behind the Beats: Ghanaian Stallion
Leading German hip hop producer Ghanaian Stallion on making beats, producing, and staying ahead of the game.
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How I Play: Carsten Nicolai on DJing
Find out how Carsten Nicolai, a.k.a. Alva Noto uses TRAKTOR DJ to perform with.
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Behind the Beats: Brenk Sinatra
Kabuki talks to Austrian hip hop producer Brenk Sinatra about his approach to workflow and instrumental beats.
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How to compose for video games with Daniel James
With a background in making music for films and acclaimed video games, Native Instruments speaks to composer Daniel James about…