Interviews
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Dustin O’Halloran: A different dynamic
Award-winning composer and pianist talks about how KOMPLETE KONTROL S88 and KONTAKT influence his creative process.
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Developing the future: Output
CEO and composer Gregg Lehrman talks product design, platforms, and how the company found its voice in KONTAKT.
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mobilegirl: Mix tactics, synthesis, and sound design
The Berlin DJ and producer discusses mix tactics and the new TRAKTOR S4.
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Watch: junk-E-cat makes beats from the sky
The new MASCHINE MIKRO takes a trip through the Alps with the masked beatmaker.
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How we made MASCHINE MIKRO
Find out how we put together the latest iteration of our portable beat-making hardware…
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Soniccouture: Incredible instruments
Get to know the team behind some of the best-sounding sampled instruments in the business…
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Celebrating the sounds of video games
We speak to some of the finest purveyors of video-game inspired samples on the web…
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Creating atmospheres with Rival Consoles
Get an exclusive look at the deep ambient and electronic producer's cosy London studio…
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MASSIVE: past, presets & future
We look back on ten years of MASSIVE to find out why developers, producers, musicians and educators still rate it…
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Red Means Recording on how to make 10 tracks of whatever you like, in a month
Producer vlogger Jeremy Leaird-Koch talks about producing music for YouTube.
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Loic Couthier: Designing engine sounds for WipEout in MASSIVE
Designing the engine sounds for WipEout Omega Collection, the latest installment of the iconic PlayStation racing franchise.
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Mario Krušelj, a.k.a. EvilDragon talks creativity, KONTAKT scripting, and more
One of the world's leading KSP developers shares his background, talks studio processes, and shares advice to all budding scripters.