There are few sounds in electronic music and sound design as immediately recognizable as the stacked sawtooth wave. Emerging from the digital, virtual analog revolution of the 1990s, the supersaw became the driving force of rave anthems, euphoric pop, and wall-of-sound club music. Today, Native Instruments is proud to introduce Super*Saw (pronounced SuperStarSaw), a brand-new synthesizer co-created with visionary artist, producer, and PC Music founder A. G. Cook.
To celebrate the launch, we sat down with A. G. Cook at Baltic Studios in London to talk about his unique production philosophy, how he pushes digital instruments to their limits, and how Super*Saw condenses complex stacking workflows into a single, highly expressive instrument.
Redefining a classic: the philosophy of Super*Saw
For A. G. Cook – whose decade-long run of boundary-pushing production includes extensive work with Charli XCX, solo releases like 7G and Apple, and his latest record, Britpop – creating his own software instrument was a long-held ambition.
“It’s funny having my own synth plugin,” Cook reflects. “It’s something that’s always been a bit of a goal of mine and a kind of back burner. I’m really interested in these very specific tools, and I’m excited when I’ve seen certain artists do their own tools around the kind of ideology they have.”
That ideology is rooted in taking established musical concepts and finding the unexplored boundaries. With Super*Saw, Cook wanted to celebrate the digital, hyper-layered legacy of the 1990s supersaw and twist it into something entirely new.
“I’ve really enjoyed building on what was kind of established as a supersaw right in the 90s, and I think a lot of instrument design is about taking things that exist in the world and looking at the corners of it like, oh, what could we do? What could be improved or flipped on its head or so actually, to be involved in, in those sorts of processes, that’s the enjoyment that you’re building into this sort of family tree of a musical idea that was started a long time ago.”
Exploring extremes: minimal versus maximal
Cook’s music is famous for its stark contrasts. Whether he is crafting underground club tracks or global pop hits, his approach is defined by constant sonic experimentation and a refusal to fall into comfortable patterns.
“I find it hard to describe my own sound because I’m really constantly trying to break it,” Cook says. “That’s what makes music interesting to me… a lot of the experimentation I’m doing in my own music is really to keep myself interested… I’m trying to just, you know, stay engaged. In a way, that’s what I really love about making music on computers. So really anything could happen very, very quickly.”
This tension between the precise and the chaotic is exactly what makes the sawtooth wave such a perfect canvas. A simple sawtooth wave is sharp, aggressive, and harmonically rich. But when you stack them, they morph into something massive.
“In my mind, the supersaw is really a 90s invention because it’s about moving from a sort of analog synth to proper digital virtual analog instruments that can suddenly load way, way more oscillators than you normally, you know, be limited to. And we can make something that is much thicker and weirder and sort of more digital and ultimately raver. It’s essentially just stacking this saw wave.”
Across Cook’s catalog, you can hear this exact technique at play. On his track “Superstar,” the arrangement transitions from a delicate piano ballad into towering, detuned supersaw layers. On 7G, tracks like “Mad Max” push stacked saw waves so far that they stop sounding like chords entirely.
“The supersaws get so thick that they’re essentially percussion,” Cook explains. “At that point, it stops even really being audible as a chord, and you just hear it as this block of sound.”
From tedious workarounds to intuitive workflow
Before developing Super*Saw with Native Instruments, achieving these complex, evolving textures meant setting up incredibly tedious DAW sessions. Producers had to duplicate tracks, manually automate fine-tuning, and coordinate multiple plugins to get the desired movement.
“Actually doing some of those more A. G. Cook style supersaw sounds is sometimes when I’m using other plugins, one of the slowest parts of it, really,” Cook explains. “I’ve a track called “Star Gone” actually, which was used where I was using all these different plugins, but the tunes ramp up until they start forming completely new chords… that was a it was a real pain to to get that right and get all the automation and line everything up and have them meet at the right place. So I would I was, you know, always doing these long workarounds… it was very difficult to feel like I was playing the synths or really messing with them in a proper musical way.”
Super*Saw solves this problem by packing deep, expressive parameters into an elegant, playable interface. By limiting the synth entirely to sawtooth waves, the instrument forces you to focus on the pure creative potential of the stack.
The architecture features a dual 8-voice sawtooth oscillator system, divided into two highly distinct, color-coded visual layers: pink and green.
“I had a strong sense that it’d be two layers, right? These two groups, because that’s very often how I think about building sounds,” Cook says. “It’s almost like having a, you know, comedic duo, one half could be going crazy in the other half could be really showing you that fundamental core note. Right? So it just became so obvious that the pink and green would stack really well and it feels so distinct, you know. So you have these two vivid, contrasting color worlds.”
Inside the interface: shaping your sound
Super*Saw is built for real-time interaction. Rather than relying on static automation, you can use the 4-corner Morpher to smoothly transition between different chord shapes, detuning rates, and modulation states as you play.
In the video walk-through, Cook demonstrates how he builds a patch from scratch using the pink layer, slowly adding voices, adjusting the spread and width, and dialing in the motion control – a star-shaped modulator that can be mapped to panning, amplitude, or pitch.
“And the nice thing is you can copy a pink arrow to a green one, or you can just start randomizing the two of them. Clicking a dice – I love doing this kind of stuff.”
By blending a raw bassline on one layer with a shifting, modulated chord pattern on the other, Super*Saw moves seamlessly from pristine harmonies to beautiful, controlled grit.
The next chapter of the stack
For Cook, Super*Saw isn’t just a new tool – it represents a full-circle moment that connects his past discography with his future productions.
“This plugin is a sort of coda or epilogue or final chapter, I would say to the albums I’ve already released as A. G. Cook,” Cook concludes. “Obviously having the Britpop pink and green color scheme, but also echoes of 7G and Apple and the sounds in that, and it feels more exciting than me just making a big sample pack of all those sounds and actually know how can I really think to boil that stuff down into into a tour or an instrument that can be used by lots of other people in different ways?”
Whether you want to write shimmering pop chords, heavy basslines, or wall-of-sound rave leads, Super*Saw gives you immediate, expressive control over the power of stacked sawtooth waves.
Get Super*Saw
Ready to explore the extremes of stacked sawtooth waves? Get Super*Saw today and start shaping your own unique soundscapes.